Inflated Glove - Study

I've studied this abstract artwork to improve my precise bezier path skills and to bake sculpted multiresolution surfaces as a normal map.

I've modeled and sculpted it in Blender and rendered it using the Cycles render engine.

Also, this work is available for free on SketchFab. You can zoom in and check the details yourself.

I used my iPad Pro M1 as a graphics tablet via Sidecar to complete a job on Blender for the first time. Despite some lag and connectivity issues, it mostly worked seamlessly.

It's a good alternative to graphics tablets if you already have an iPad that supports the Sidecar feature.

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Thank you for reading!

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