Research says Itโs good to give up and also good not to give up.
Read more: ๐ Design is hard; sometimes, I want to give up
Illustration by UI8
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Sometimes, the feedback process can become a traumatic experience for both parties: giver and receiver.
But getting quality feedback is not hard like that.
Read more: ๐ Getting quality feedback is not hard
Illustration by UI8
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To know and grow to be a Senior, I have been observing every senior for 9 years, collected typical attitudes, and created their portrait.
Read more: ๐ A Portrait of Senior in Every Industry.
Illustration by Storytale
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Creativity is an ability that you can develop.
Here are ๐ 6 Habits of Sustainable Creative People.
Illustration by Storytale
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At the Behavioral level, emotions are formed based on the product's usability. Do all the features work correctly or not, and how long does it take users to learn how to use them?
Read more:
๐ 9 Psychological rules I used to keep users...
Have you ever heard about the "Cronos Syndrome"?
The feeling that we can be replaced by someone else. I had, and here is how I overcame it in past few years.
Read more:
๐How to be an Irreplaceable Designer
Illustration by Storytale
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The first impression is most memorable, and a positive experience can create long-lasting relationships between users and the product.
Read more:
๐ 10 Psychological rules I used to make users love at first sight
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"Ego is Designer's Worst Enemy"
This quote is right at some points but on the other hand, I found ways to turn it into my strongest ally.
Hope this story helps ๐!
๐ How I Fought my Worst Enemy as a Designer
Illustration by Kit8
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