Terraria Boss Brain of Cthulhu

Terraria's infamous rouges gallery of pixelated, Lovecratian horrors get the extra-dimension treatment as they are brought to life in low-poly glory.

The one boss I dreaded modelling, owing to its complex second form, animations, and disappearing act. The displacement modifier was used with a noise texture animated to a rotating empty object to simulate the pulsating brain and arteries. The animation was rendered with two passes, one for the boss and one for the background so the final animation can be composited with the brain teleporting and becoming invisible with ease. Major thanks to 3DTextures.me for their amazing selection of organic PBR textures.

Video: https://youtu.be/FNS-hMJrpak
Full post: https://polysthetic.com/terraria-bosses-modelled-in-3d/

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