WebGL FX/Shaders Practice

I'm currently exploring various WebGL effects, shaders and post processing techniques, using both no-code and code tools. The ultimate goal here is to be able to develop WebGL/three.js interactive experiences much faster and efficient.

Still working on performance (hi Safari πŸ˜–), but here's latest experiment using Unicorn Studio, Framer, and couple other tricks/tools.

Live demo β†’ sgma.framer.website

More by Ilya Kostin

View profile