Xbox "Accessibility in Gaming" Initiative Illustration

I was hired to create an original illustration for Xbox's Diversity in Gaming initiative. Illustrators from several marginalized groups were asked to interpret what gaming is to them and their community.

I knew I wanted to focus on communication in my illustration. As a disabled person, I’ve experienced firsthand how easy it is to become isolated and cut off from society when it’s physically difficult to leave the house. However, with the addition of the adaptive controller, it opens up new worlds and new experiences to those of us who will maybe never easily leave the house. In this piece, I tried to show a range of people and situations without making the focus their disabilities. Additionally, I tried to capture a diverse array of games, from single player adventures to co-op battle royales.

I started with an isometric grid, a style common to the 90s/00s video games I grew up with.

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